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SCEND

Scripting & Customization

Extend Ascend

Build and share your own modules using our Lua API. Download community scripts or create your own custom functionality.

function onRender()
  local player = getPlayer()
  local entity = getNearestEntity()

  if entity then
    aimAt(entity.pos)
    attack()
  end
end

Community Scripts

AutoMLG

Automatically place water and blocks during fall damage.

BedBreaker

Smart bed breaking patterns for Bed Wars gameplay.

CrystalPVP

Enhanced crystal damage calculation and prediction.

API Documentation

Full Lua API documentation is available in the client. Access functions like getPlayer(), getEntity(), aimAt(), and more.

Read Docs