Scripting & Customization
Extend Ascend
Build and share your own modules using our Lua API. Download community scripts or create your own custom functionality.
function onRender()
local player = getPlayer()
local entity = getNearestEntity()
if entity then
aimAt(entity.pos)
attack()
end
endCommunity Scripts
AutoMLG
Automatically place water and blocks during fall damage.
BedBreaker
Smart bed breaking patterns for Bed Wars gameplay.
CrystalPVP
Enhanced crystal damage calculation and prediction.
API Documentation
Full Lua API documentation is available in the client. Access functions like getPlayer(), getEntity(), aimAt(), and more.
Read Docs